If you are a Windows OS user you are looking for the latest Windows 10 ISO download from Microsoft official server? You landed in the right place because we have the latest version of Windows 10 1909 ISO Files 32-bit / 64-bit to Download. The latest release for this day * May 2020, from Microsoft is Windows 10 2020 update Build 18362 version 1909. And today we have prepared direct link's to download these versions official Windows 10 1909 ISO 64-bit and 32-bit, directly from Microsoft server. Please remember if the new version will come out from Microsoft we will update this post and here you can always find the latest Microsoft Windows 10 Iso file.
Method 1: Use the Media Creation Tool. Method 2: Download ISO and create bootable USB. Download ISO (Windows). Download ISO (macOS, Linux). Create bootable USB with Rufus. How to boot with your installation disk. Internet Explorer 11.0 (Windows 7 64-bit) Technical Details It's better to know the app's technical details and to have a knowledge background about the app. Therefore, you can find out if Internet Explorer will work on your Windows device or not. Download 32 or 64 bit Windows 10 ISO file we posted here before on this article. Download Windows USB/DVD download tool (Media Creation Tool) from Microsoft servers. Download 32bit tool and Download 64 bit tool. Now you can proceed for creating Bootable USB Drive for Windows 10.
Please remember there are Minimum Requirements you needed to have on your PC or Laptop if you want to use Windows10. The requirements are pretty low these days and all new pc or laptops have more power, but still, if you want to go fast as a wind you need to have good pc and SSD drive. But the minimum parameters are:
- 1 GHz Processor
- 1GB RAM (Memory) for 32 Bit and 2GB for 64 Bit OS.
- 16 GB Free Hard Disk Space
As you can see these parameters are only minimum to run Win10, but if you want to use full power we suggest to have at least double core processor, 4GB RAM, and minimum 60GB ssd drive.
Baidu WiFi Hotspot on 32-bit and 64-bit PCs. This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from wifi software without restrictions. Baidu WiFi Hotspot 5.1.4 is available to all software users as a free download for Windows 10 PCs but also without a hitch on Windows 7. Why Download Internet Speed Test using YepDownload? Internet Speed Test Simple & Fast Download! Works with All Windows (64/32 bit) versions! Internet Speed Test Latest Version! Fully compatible with Windows 10; Disclaimer Internet Speed Test is a product developed by DSL-SpeedTest. This site is not directly affiliated with DSL-SpeedTest.
Download Windows 10 ISO Image
The latest version for Windows 10 is the latest May 2019 Update for both 32-bit/64-bit versions. This Windows 10 ISO Build version number is 18362.116 (Windows 10 ISO file comes with 25 languages at the moment). These are original and 100% legal Windows 10 ISO files directly from Microsoft servers. ISO file names and downloads are just right here below:
- Win10_1909_V1_English_x64.iso – this one is Windows 10 1903 64 bit.
- Win10_1909_V1_English_x32.iso – this one is Windows 10 1903 32 bit.
These download links come directly from Microsoft.
Please keep in mind that these Win10 May 2019 Update is free for people who is already using Windows 10 or has windows 10 serial key.
How To Create Bootable USB Drive for Windows 10:
If you need to update Windows or to install a fresh copy of Windows 10 you will use USB flash to do this job. Because nowadays in mainly all laptops there is no longer exist CD-ROM. But many people face the problem of how to create a bootable Windows 10 USB drive. If you copy-paste Windows 10 iso file to USB flash it won't work. In this article, we will explain how to create a bootable USB drive and how to install Windows 10 from the USB flash drive.
First for creating bootable Windows 10 USB drive you need to qualify these requirements:
- Minimum 4GB space SUB stick
- We prefer to have USB 3.0 USB stick if your computer has this slot this would be much faster to install windows.
- Download 32 or 64 bit Windows 10 ISO file we posted here before on this article.
- Download Windows USB/DVD download tool (Media Creation Tool) from Microsoft servers. Download 32bit tool
and Download 64 bit tool.
Now you can proceed for creating Bootable USB Drive for Windows 10. For this you need just double-click Media Creation tool you have recently downloaded to start the process and then You need to tick 'Yes' .
When as always you need to Agree and 'Accept' license terms from Microsoft. The second step is to select: Create installation media for another PC. This Option will let you create a Bootable USB disk or Bootable DVD disk.
Now you have the chance to configure the windows ISO file: language, Windows edition, and architecture see the picture below:
Our next move will be to create a bootable USB flash drive. There will be some formatting during the process, so make sure there's nothing important on a USB stick. Select the option you want and then click 'Next.'
Now you will be asked to select the USB Flash Drive and location for the Windows 10 ISO file you have been downloaded before.
Now You just need not turn off your computer or neither put out your USB stick. The process will start and you will see the process like this:
The Bootable Windows 10 USB Flash Drive can be used right away after this process is done. If you want to install a fresh copy of Windows 10 in any new computer You need to stick USB flash to computer restart computer and press F11 or F12 during the computer start process this will cal you computer boot table and there you can select Boot from USB. So the Windows 10 installation process will start. And there you just need to follow the process.
Hope this helped you if no please share your questions in a comments section here just down below.
Windows 10 system requirements
RAM | 1 gigabyte (GB) for 32-bit or 2 GB for 64-bit |
Hard disk space | 32GB or larger hard disk |
CPU | 1 gigahertz (GHz) or faster compatible processor or System on a Chip (SoC): – Intel: Up through the following 10th Generation Intel Processors (Intel Core i3/i5/i7/i9-10xxx), and Intel Xeon W-12xx/W-108xx[1], Intel Xeon SP 32xx, 42xx, 52xx, 62xx, and 82xx[1], Intel Atom (J4xxx/J5xxx and N4xxx/N5xxx), Celeron and Pentium Processors – AMD: Up through the following AMD 7th Generation Processors (A-Series Ax-9xxx & E-Series Ex-9xxx & FX-9xxx); AMD Athlon 2xx processors, AMD Ryzen 3/5/7 4xxx, AMD Opteron[2] and AMD EPYC 7xxx[2] – Qualcomm: Qualcomm Snapdragon 850 and 8cx |
Screen resolution | 800 x 600 |
Graphics | Compatible with DirectX 9 or later with WDDM 1.0 driver |
Internet Connection | Required |
Contents
The Current State Of Net64
You probably noticed that updates to anything regarding Net64 have become increasingly sparse and even if they happen they usually do not contain many changes. This is still the aftermath of Kaze (the initial developer) leaving Net64 over a year ago. Since then his part of the Net64 codebase has remained unchanged since it is not documented and we couldn't find anyone who is able to work on it. As such we're not able to build on it further.
The Plan
Being stuck to using Kaze's code without being able to modify it to incorporate new features or more importantly fix existing bugs is a major setback for us. To regain control over the Net64 codebase we decided it is time for a fresh start. Yes, you heard that right. We're rewriting Net64 from scratch.
Net64 3.0
If you're a member of our discord you probably heard of the new Net64 version dubbed as the 'coop version'. This is the work in progress rewrite of Net64. A lot of things are different about it. More attention to the more technical differences between this and the existing version of Net64 will be given later in this post but here's a broad overview of what Net64 3.0 is doing differently: We want to sync every intereactable object in the game. That means you no longer play in separate worlds where only the player models can interact with each other but be able to cooperatively interact with the environment. If a player collects a coin it disappears for everyone. The coin counter will increment for everyone and if this was the 100th coin to be collected in the course a star will appear for everyone. We're also changing the way the client works. Instead of launching Project64 and Net64 and then hoping Net64 detects the emulator the new client is the emulator. This reduces the amount of problems users have when trying to setup Net64 and gives us greater control over Super Mario 64. The new client also works on 32bit Windows and Linux. If a talented macOS user would like to help us out a macOS version of the client would be possible as well.
Of course syncing every object in Super Mario 64 is going to take quite a while. To not keep you waiting the whole time we're planning to publish a demo in the near future. The demo will contain a single fully synced course. The development of the rewrite has been opened up. The development channel is public on our discord so everyone interested in the development can follow it or paricipate in it.
The Technicalities
We now told you what we want to do. Now it's time for telling you how we're going to do it. So here's a short summary of the technical differences between the current version of Net64 and Net64 3.0. Note that most of these changes are invisible to you as a user but instead allow us to do more advanced stuff with Super Mario 64.
ROM-Hack Not RAM-Hack
You probably know that Net64 just requires a copy of stock Super Mario 64 (US Version) to work. But where do the player models and custom abilities come from? Well, instead of modifying the ROM like traditional ROM-hacks Net64 inserts models and custom code into the N64's RAM. This has the advantage of not requiring modifications to the ROM and being relatively simple to program. The disadvantages however are that it sometimes simply doesn't work, it might require loading a savestate and it doesn't allow us to modify everything in Super Mario 64. As we think the disadvantages of a RAM-hack outweigh the positives we decided to develop a ROM-hack for the rewrite.
No Assembly
Traditionally Super Mario 64 modifications are developed in MIPS assembly. Like pretty much all assembly languages MIPS requires extensive knowledge of the underlying CPU architecture.To make development easier for us we are going to use the C programming language for Super Mario 64 related logic. This not only makes the code easier to maintain but because C is a lot more widespread than MIPS it also allows more people to join the development.
An Embedded Emulator
Currently Net64 and the emulator (in our case Project64) are two separate programs. Net64 uses Windows functions to act like a debugger for Project64 so that it can access Super Mario 64's memory. This has been an easy solution since we can rely on Project64 to do most of the work (controller mapping, window creation, etc). Sadly this approach is very unreliable. In fact most people who try to play Net64 fail at this exact step. To counter this problem we embedded the popular Mupen64Plus emulator into the new client. It is now a single program so you just have to join a server and the emulator automatically starts Super Mario 64. There are plenty of benefits of doing it this way but the usability aspect alone makes this the superior solution.
Your browser does not support video.A Reliable Interface Between Client And Game
To make the more advanced synchronization work we need a good way of telling Super Mario 64 about events that happened to a remote player. For example where players are, which objects are synced, when a player joins, if an object was interacted with and many other things. This sounds easier than it actually is. Don't forget that Super Mario 64 normally doesn't even know there is something like a client or even the internet in general. Currently the client just reads the local player's position (and some other properties) from a fixed location and writes the remote players' positions at another fixed location. For what Net64 currently does this is sufficient. For more elaborate internet play this solution will fall apart. Syncing non player objects requires more than just sending positions around. Objects are created, modified and destroyed all the time in Super Mario 64 and all those events have to reach the remote players. With the current solution those events could be missed accidentally or be sent twice to every player. The players would graduately desync over time. To prevent this we created a protocol that ensures events (or messages as they are internally called) are received perfectly in order and without getting lost or magically doubling. It's like a network tunnel from Super Mario 64 to the Net64 client.
Your browser does not support video.Super Mario 64 sending coin collected messages into the client's console.
So here's an overview of the architectural changes between Net64 2.0 and Net64 3.0:
Any Caveats?
Yes. Unfortunately there are a two features of Net64 2.0 that we're not planning to port to Net64 3.0 in the foreseeable future. These features are romhack support and custom characters. Now before you send us into GBJ for doing that listen to us. We have good reasons to do so:
Unlike just syncing player positions full object syncing requires every object to be treated differently. We can do this for stock Mario 64 but not for every possible romhack out there. When we're done syncing the core game we might contact the developers of some popular romhacks to help us make them work in Net64 3.0 as well but it's a long bumpy ride until then so please don't ask us which romhack will get support before we even released a playable demo.
Custom characters would theoretically be possible but every character model that doesn't exist in stock SM64 would need to be shipped with Net64. We are legally not allowed to do this and since we want to stay on the safe side with Net64 3.0 we'll refrain from doing so.
Creation Internet 649
- You can join our discord to stay updated on the development of Net64 3.0 here.
- Or have a look at the Net64 3.0 source code on GitHub.
- Note: The existing Net64 2.0 server list will obviously stay online.